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    <loc>https://www.landnavgame.com/home</loc>
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    <lastmod>2023-12-22</lastmod>
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      <image:title>LANDNAV</image:title>
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      <image:title>LANDNAV</image:title>
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      <image:title>LANDNAV</image:title>
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      <image:title>LANDNAV</image:title>
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      <image:title>LANDNAV</image:title>
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      <image:title>LANDNAV</image:title>
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  </url>
  <url>
    <loc>https://www.landnavgame.com/unityvsunreal</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/b95ca3db-8a9f-471f-a7ce-3e00c032574d/alex-javor-campaign-screen.jpg</image:loc>
      <image:title>One Game, Two Engines - Unity Versus Unreal - Make it stand out</image:title>
      <image:caption>My first game: “To Battle! Hell’s Crusade”, a turn based wargame with medieval flair.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/8c383980-8a9e-4d46-a29e-2511e2a0eecc/screen+%28112%29.png</image:loc>
      <image:title>One Game, Two Engines - Unity Versus Unreal - Make it stand out</image:title>
      <image:caption>Early development in Unreal 4. Very quickly the graphics looked nice and performance never became an issue. Compromises that previously had to be made were no longer a concern.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/e5c50ddd-ff87-441d-8894-5d3c75bfa689/Screenshot+2021-12-21+185810.jpg</image:loc>
      <image:title>One Game, Two Engines - Unity Versus Unreal - Make it stand out</image:title>
      <image:caption>My After Action Review Sequence logic in Unreal Blueprint. Some people don’t like visual scripting. They complain that you end up with spaghetti code. Not if you are organized. And even if you are a bit messy, you still can click a noodle and it highlights to show where it is going. This is what makes visual scripting so powerful. You don’t have to waste any mental energy holding a complex architecture in your head. You can see it in a physical, easy to understand way. It’s like the difference between memorizing books and having a library. This empowers you to rapidly create game logic so that you can get in the creative zone faster and stay there longer.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/78175530-02e5-467d-ae23-4f3f16abc6ad/Annotation+2020-01-19+190843.jpg</image:loc>
      <image:title>One Game, Two Engines - Unity Versus Unreal - Make it stand out</image:title>
      <image:caption>In Unity I could make the game look good. But if it looked good, performance tanked.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.landnavgame.com/creating-a-compass</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/408e2957-dd6e-456e-8c46-9b8815082089/ScreenShot00006.png</image:loc>
      <image:title>Creating a Compass - Make it stand out</image:title>
      <image:caption>My original compass model in game.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/a2500a6d-569c-416c-b09d-b55da29f21c0/IMG-0607.jpg</image:loc>
      <image:title>Creating a Compass - Make it stand out</image:title>
      <image:caption>The reference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/23c0e980-4673-45ce-972c-f90aff6f1981/frank-oczus-jr-lensaticcompass-5.jpg</image:loc>
      <image:title>Creating a Compass - Make it stand out</image:title>
      <image:caption>Franks improved model.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/e2a1519e-9962-4cf5-b464-91d14ee72802/Screenshot+2021-12-21+112306.jpg</image:loc>
      <image:title>Creating a Compass - Make it stand out</image:title>
      <image:caption>My solution in Unreal blueprint</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/2ea93efa-2220-4227-b60b-635ce7d303fa/screen+%28208%29.png</image:loc>
      <image:title>Creating a Compass - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.landnavgame.com/creating-an-accurate-topographic-map</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/6a2ef0e5-b89f-4267-9547-0ce132fb1891/Annotation+2020-04-29+181737.jpg</image:loc>
      <image:title>Creating an accurate topographic map - Make it stand out</image:title>
      <image:caption>A manually sliced up mesh terrain, baked with a material ID map in Marmoset Toolbag.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/aac6343f-85df-4b43-9f6c-043adb018a46/color+map+with+elevation.png</image:loc>
      <image:title>Creating an accurate topographic map - Make it stand out</image:title>
      <image:caption>Processing in Photoshop.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/4a5fc635-58c1-4971-8c8e-86bc9e883d40/Screenshot+%2824%29.png</image:loc>
      <image:title>Creating an accurate topographic map - Make it stand out</image:title>
      <image:caption>The playable area of the game world is 4x4km.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/5b7612da-716a-41fc-a967-d4d3c19dba46/topomap.png</image:loc>
      <image:title>Creating an accurate topographic map - Make it stand out</image:title>
      <image:caption>Contour lines processed in photoshop from the rainbow image.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/0458eab8-b236-4001-930d-623cf41a8f50/topomapColor.png</image:loc>
      <image:title>Creating an accurate topographic map - Make it stand out</image:title>
      <image:caption>Rainbow topology image output from World Creator.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/e40b0612-35ea-4a43-84bf-3c4b64531e30/Screenshot+%2825%29.png</image:loc>
      <image:title>Creating an accurate topographic map - Make it stand out</image:title>
      <image:caption>I scale the same map player uses to match the terrain size. Then I can ensure that everything is perfectly accurate.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.landnavgame.com/the-character-controller</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/a2fcc074-48b4-4ecc-b998-8eab0c4ce3f0/Screenshot+%2829%29.png</image:loc>
      <image:title>The Character Controller - Make it stand out</image:title>
      <image:caption>The new third person character is modeled with the same gear I used when I did landnav training in the Army (mid 2000’s).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/d6f9c799-c08e-40c2-b3a0-d876caee7ffa/Screenshot+%2836%29.png</image:loc>
      <image:title>The Character Controller - Make it stand out</image:title>
      <image:caption>The Debugger function prints updates to the screen which allow me to see how the Stamina and Imperfect Movement System are operating at run time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/83d276af-4f48-4634-be03-4adfd28f3385/Screenshot+%2833%29.png</image:loc>
      <image:title>The Character Controller - Make it stand out</image:title>
      <image:caption>Parts of the Imperfect Movement System in Unreal Blueprint.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/c7761a4b-f08e-4bf3-8d4d-b7129e048ceb/ScreenShot00019.jpg</image:loc>
      <image:title>The Character Controller - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/73fa996a-8851-4e7d-a1f4-27114e885fca/Screenshot+%2834%29.png</image:loc>
      <image:title>The Character Controller - Make it stand out</image:title>
      <image:caption>The “Test Zone” map features all sorts of obstacles I use to quickly test new features. Here a giant ramp lets me debug the Stamina System.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.landnavgame.com/gamedevdecisiontemplate</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/bca167fc-5ce4-4314-84a6-1a2590e5f878/Screenshot+2022-01-13+120639.png</image:loc>
      <image:title>GameDev Decision Making template - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/fd76ce88-13b3-4b74-ad6c-ee19b1ed0efa/Screenshot+2022-01-13+122549.png</image:loc>
      <image:title>GameDev Decision Making template - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/7a53579c-e835-4626-89be-6487a0298c5b/Screenshot+2022-01-13+130506.png</image:loc>
      <image:title>GameDev Decision Making template - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/705ae115-c10b-4680-8482-64482641c954/Screenshot+2022-01-13+132609.png</image:loc>
      <image:title>GameDev Decision Making template - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.landnavgame.com/turning-it-into-a-game</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/9066094d-069a-43f6-a16a-f8f02f25f1d2/Screenshot+%2855%29.png</image:loc>
      <image:title>Turning it into a Game - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/b7fca702-2201-4368-b216-4d22ee6211e6/Screenshot+%2861%29.png</image:loc>
      <image:title>Turning it into a Game - Make it stand out</image:title>
      <image:caption>The mountains are an extreme place. You live, or you die. There is no inbetween.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/e05ae71b-cab9-43c1-94ae-e9b3de013a84/Screenshot+%28107%29.png</image:loc>
      <image:title>Turning it into a Game - Make it stand out</image:title>
      <image:caption>First test of new Dolomites environment, which is a total of 256 square kilometers, in preparation for longer, survival focused gameplay.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.landnavgame.com/refactoring-and-streamlining</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-05-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/442a2e51-253a-42eb-89d2-e3913d68e370/Screenshot+2022-05-10+220150.png</image:loc>
      <image:title>Refactoring and Streamlining - Make it stand out</image:title>
      <image:caption>Work-in-progress of new UI layouts for orienteering style events. The Map will be automatically marked making this a bit easier to get into for newcomers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/61c0dcc59a4f8649c627bd5b/279cd87b-8f78-4500-8710-6a525e357583/Screenshot+2022-05-10+220107.png</image:loc>
      <image:title>Refactoring and Streamlining - Make it stand out</image:title>
      <image:caption>Work-in-progress on the Quick Menu. You’ll press SPACEBAR to toggle it, so getting around to use your tools or change equipment or check timers, etc, should be fast and not require memorization of any controls.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.landnavgame.com/update-september-2022</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-09-19</lastmod>
  </url>
  <url>
    <loc>https://www.landnavgame.com/player-progression</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-09-29</lastmod>
  </url>
</urlset>

